Slot:

1

2

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4

5

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8

9

Start
Time:

Fri.
1:00 pm

Fri.
7:00 pm

Fri.
11:30

Sat.
8:00 am

Sat.
1:00 pm

Sat.
7:00 pm

Sat.
11:30 pm

Sun
8:00 am

Sun
1:00 pm

End
Time:

Fri.
5:00 pm

Fri.  
11:00 pm

Sat.
3:30 am

Sat.
noon

Sat.
5:00 pm

Sat.
11:00 pm

Sun
3:30 am

Sun
noon

Sun
5:00 pm

More D&D Events will be posted soon!

The D&D Adventurers League is a program to play and organize Dungeons & Dragons games in a unified seasonal storyline. Play is supported through the published D&D adventures as well as the individual D&D Adventurers League modules. Play anywhere, at home, online, in stores, conventions, clubs, cafes, libraries, rec centers, anywhere.

Players that have created a character and have recorded their rewards on a logsheet can take that character ANYWHERE in the world that D&D Adventurers League games are being played and join in the action! All characters must be created at first level. Higher level adventures are restricted to characters who have been advanced through Adventurer's League play.

Character creation rules are available here.


DDEP05-02 Ark of the Mountains by Will Doyle. The flying galleon Thunderbound descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains and do battle in the burning skies? A 4-hour Epic Adventure for 1st-16th Level Characters

Judge: Staff
Slot: 8


DDAL05-06 Beneath the Fetid Chelimber by Ron Lundeen. The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Characters of Level 1-4. Playtime: 2 hours

DDAL05-07 Chelimber’s Descent by Claire Hoffman. Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Characters of Level 1-4. Playtime: 2 hours.

These events will be played back-to-back in one slot.

Judge: Staff
Slot: 1


DDAL05-10 Giant Diplomacy by Rydia Vielehr. SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.Characters of Level 1-4. Playtime: 2 hours.

DDAL05-12 Bad Business in Parnast by Joe Marflak. Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught.Characters of Level 1-4. Playtime: 2 hours

These events will be played back-to-back in one slot.

Judge: Staff
Slot: 2


DDAL05-16 Parnast Under Siege by Robert Adducci. Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. Characters of Level 1-4.

Judge: Staff
Slot: 9


CCC-BMG-04 CORE 2-1 Tales of Good & Evil by James Introcaso. As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. Characters of Level 1-4.

Judge: Staff
Slot: 4


CCC-BMG-05 CORE 2-2 Songs of Law & Chaos by Alan Patrick. Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.

With danger closing in, someone has to investigate. Characters of Level 1-4.

Judge: Staff
Slot: 5


CCC-BMG-06 CORE 2-3 Edicts of Neutrality by Derek Myers. With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. Characters of Level 1-4.

Judge: Staff
Slot: 6


DDAL05-11 Forgotten Tradition by Travis Woodall. The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.Characters of Level 5-10.

Judge: Staff
Slots:1, 9


DDAL05-13-Jarl Rising by Will Straley. The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.Characters of Level 5-10.

Judge: Staff
Slot: 2


HULB2-1 Winter’s Frosty Kiss: When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. Characters of Level 5-10.

Judge: Staff
Slot: 4


HULB2-2 Winter’s Frigid Wrath: In the wake of Winter’s Frigid Kiss, vicious predators come down from Thar, hunters searching for prey. If Hulburg does not deliver, the citizens will became prey as well. Can you catch the intended mark before it is too late? Characters of Level 5-10.

Judge: Staff
Slot: 5


HULB2-3 Winter’s Sharp Bite:No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? Characters of Level 5-10.

Judge: Staff
Slot: 6


PHLAN2-1 Hatemaster: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. Characters of Level 11-16.

Judge: Staff
Slot: 4


PHLAN2-2 Demagogue: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. Characters of Level 11-16.

Judge: Staff
Slot: 5


PHLAN2-3 The Royal We: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. Characters of Level 11-16.

Judge: Staff
Slot: 6


CCC-TRI-01 YULASH 1-1 Into the Darkness. As the world recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?,For Characters of Level 11-16.

Judges: Eric Boaen, Garrett Colon
Slot:s: 4, 6


CCC-TRI-02 YULASH 1-2 Impressions Left Behind. Elanil Elassidil?s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. For Characters of Level 11-16.

Judge: Eric Boaen, Garrett Colon
Slots: 5, 9


Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.

Fai Chen seeks certified, tradable, permanent magic items, which he will only trade for other permanent items of the same rarity from his inventory. These trades follow the rules in the D&D Adventurers League Player’s Guide. Be sure to review them before trading. The following additional rules also apply:

In addition to trading permanent magic items, Fai Chen sells consumable magic items from time to time. If you wish to purchase an item from Fai Chen:

Times:


Living Arcanis is an organized play campaign using the 5th Edition rule set and successor to the original Living Arcanis d20 campaign that was part of the RPGA. The adventures are designed to fall in one of two categories: Hard Points and Soft Points.

The Hard Points are the core adventures that tell a complete story, what we call a Story Arc, and should be played in numbered order.

The Soft Points may or may not follow the current story arc and are meant to open up new vistas or explore aspects of Arcanis that the Hard Points do not. Soft Points may be played in any order, unless specifically noted.

Character creation rules can be found here.

Schedule will be posted soon!


You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this new shared-world campaign. The campaign creators will be at the convention to answer your questions and introduce you to our new and upcoming world!

Schedule will be posted soon!


These are events that are not part of n organized play campaign. See the event description for characters needed.

More events soon!


Death House

You are first-level adventurers lost on a foggy night on the way to fame and glory.  A couple of children call out to you, afraid to go back into their townhouse because there's a creepy monster in it.  Of course you can help.  Right?  Haven't you had enough of the fog?  And the kids got out alive, didn't they? This adventure is not for the faint of heart. You can bring first level characters, but pre-generated characters are provided. This Curse of Strahd adventure is called Death House for a reason.

Dungen Master: David Vintinner
Slot: 2