Slot:

1

2

3

4

5

6

7

8

9

Start
Time:

Fri.
1:00 pm

Fri.
7:00 pm

Fri.
11:30

Sat.
8:00 am

Sat.
1:00 pm

Sat.
7:00 pm

Sat.
11:30 pm

Sun
8:00 am

Sun
1:00 pm

End
Time:

Fri.
5:00 pm

Fri.  
11:00 pm

Sat.
3:30 am

Sat.
noon

Sat.
5:00 pm

Sat.
11:00 pm

Sun
3:30 am

Sun
noon

Sun
5:00 pm

 

Other D&D Events

Includes official event
Return to the Ghost Tower of Iverness

The D&D Adventurers League is a program to play and organize Dungeons & Dragons games in a unified seasonal storyline. Play is supported through the published D&D adventures as well as the individual D&D Adventurers League modules. Play anywhere, at home, online, in stores, conventions, clubs, cafes, libraries, rec centers, anywhere.

Players that have created a character and have recorded their rewards on a logsheet can take that character ANYWHERE in the world that D&D Adventurers League games are being played and join in the action! All characters must be created at first level. Higher level adventures are restricted to characters who have been advanced through Adventurer's League play.

Character creation rules are available here.


DDALCA01 Return to the Ghost Tower of Iverness

This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”

Characters provided. A four-hour competitive adventure by Elisa Teague.

Slot: 9


Fai Chen’s Fantastical Faire is the D&D Adventures League trading post. At the Faire, players may trade permanent magic items certificates and may purchase consumable item certificates. Fai Chen’s inventory changes over time, and there is only so much that can fit in his cart and that his mule can pull. Therefore, the items available at the Faire change over time and are only available in limited quantities.

Fai Chen seeks certified, tradable, permanent magic items, which he will only trade for other permanent items of the same rarity from his inventory. These trades follow the rules in the D&D Adventurers League Player’s Guide. Be sure to review them before trading. The following additional rules also apply:

In addition to trading permanent magic items, Fai Chen sells consumable magic items from time to time. If you wish to purchase an item from Fai Chen:

Times:


Ph'Theev, the Despondent - Part One of the Psionic Menace Series byPeter Harris.

A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this pose? - A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 1


Ph'Theev, Unbound! - Part Two of the Psionic Menace Series

The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at large. Your flumph friend must come with you to sniff out the signs, so keep it safe! - A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 2


CCC-ODFC01-01 Hammer and Anvil by Darion Smith.

Once an ennead, the Earthspur Mines are home to a competition between many dwarves.  Each clan sends its best and brightest crafter to compete in a test of endurance and skill. 

While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others.  Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time. 

So she has placed a call for adventurers, and you have answered.

A four hour adventure for 1st - 4th level characters.

Slot: 1


CCC-SFBAY-04-01 The Cornflower Hive by Iam Pace, William Murakami-Brundage

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?
A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Slot: 2


DDAL07-13 Old Bones and Older Tomes by Robert Alaniz.
The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?

Slot: 2


CCC-LINKS-01 Champion of the People by Alan Patrick

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure set in the town of Phlan. A 4-hour Adventure for 5th — 10th Level Characters.
Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness - in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds!

Slot 1


CCC-UCON-01 Blood & Fog by Alan Patrick

Heavy mists have plagued the area around Phlan for weeks, even after the reported death of
Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and
now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering
Forest. A 4-hour Adventure for 5th – 10th Level Characters

Slot: 2


CORE 3-1 The Spectral Incursion: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 1 of a trilogy.

Slot: 4


CORE 3-2 The Ghostly Infestation: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 2 of a trilogy.

Slot: 5


CORE 3-3 The Spirited Investigation: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 3 of a trilogy.

Slot: 6


Flooded Dreams - Part One of the Olma Series

With a hag coven bringing destruction and ruin to the city of Mulmaster, its leaders send an expedition into the Flooded Forest to learn of its secrets. Old notes speak of the coven’s original lair, but nothing can prepare the expeditionary group for what they find. - A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 4


Ill Met in Ylraphon - Part Two of the Olma Series

A behemoth threatens Mulmaster at the direction of a bheur hag named Auntie Olma, but intelligence reveals that she has another sinister plot unfolding at the same time. One of her agents has infiltrated nearby Ylraphon on a mission to destabilize the town and weaken it in advance of a large attack. The Lords of Mulmaster cannot defend both settlements at once. Can the heroes reach Ylraphon and find the agent before she succeeds at her mission, so that the forces of the town may rally to defend their homes? - A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 5


What Lies beneath Ylraphon - Part Three of the Olma Series

Chasing the mysteries of Auntie Olma has disturbed more powerful forces, and the city of Ylraphon pays the price. Zombies, ghasts, and creatures even more sinister tear up the streets. With Ylraphon in danger, adventurers must push back the undead horde threatening it all! - A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 6


HILL 3-1Shepherd the Weak

Reports of overaggressive animals with unusual markings and body parts have been coming from the woods near Hillsfar. These creatures, born while Graz’zt influenced Hillsfar, have fallen under sway of a “shepherd” who has joined forces with the demon that now grows in power. A Four-Hour Adventure for 5th – 10th level characters.

Slot: 4


HILL 3-2 Suffer the Children.

Children born with demonic traits have begun to appear in Hillsfar. No one is sure of the cause; paranoia and fear threaten to turn into a witch hunt. Every day, more of these children are born, while the true cause of the problem lay unresolved deep in the Cormanthor Forest. A Four-Hour Adventure for 5th-10th level characters.

Slot: 5


HILL 3-3 Spare the Rod

The Zhentarim were in over their heads the moment the demon child was delivered to them. They were woefully unprepared to raise a baby, let alone an infant demon. Two tendays ago, it disappeared and has not returned. With the rumors of a fiendish influence spreading throughout the forest, the Zhentarim’s worst nightmare has come true. A four-hour Adventure for 5th – 10th Level Characters.

Slot: 6


HULB 3-1 Weakness of Rock

 Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A 4-Hour Adventure for 11th-16th Level Characters

Slot: 4


HULB 3-2 Dead Canaries

Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A Four-Hour Adventure for 11th-16th Level Characters

Slot: 5


HULB 3-3 Darkest Vein

In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that waits, if they wish to survive. A 4-Hour Adventure for 11th-16th Level Characters

Slot: 6


DDEP07-02 Drums of the Dead by Will Doyle
A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scaveged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. Tiers 1 - 4.

Slot: 8


The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx

Introduction to Living Arcanis

Players will choose between several introductory adventures. Bring your own character or pregenerated ones are available.

Gamemaster Alex Bokman
Slots: 2, 5


Living Divine Introductory Track
You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign.



These are events that are not part of an organized play campaign. See the event description for characters needed.


Dungeon Crawl Classics

Come play a level 0 Peasant and try to survive as you walk the heroes path. Its Pitchforks vs the fiends of Chaos! This funnel event will sit 6 players. As they die new players get to sit in and take up arms!

Judge: Sean Smith
Slots: 3, 7