Slot:

1

2

3

4

5

6

7

8

9

Start
Time:

Fri.
1:00 pm

Fri.
7:00 pm

Fri.
11:30

Sat.
8:00 am

Sat.
1:00 pm

Sat.
7:00 pm

Sat.
11:30 pm

Sun
8:00 am

Sun
1:00 pm

End
Time:

Fri.
5:00 pm

Fri.  
11:00 pm

Sat.
3:30 am

Sat.
noon

Sat.
5:00 pm

Sat.
11:00 pm

Sun
3:30 am

Sun
noon

Sun
5:00 pm

 

The D&D Adventurers League is a program to play and organize Dungeons & Dragons games in a unified seasonal storyline. Play is supported through the published D&D adventures as well as the individual D&D Adventurers League modules. Play anywhere, at home, online, in stores, conventions, clubs, cafes, libraries, rec centers, anywhere.

Players that have created a character and have recorded their rewards on a logsheet can take that character ANYWHERE in the world that D&D Adventurers League games are being played and join in the action! All characters must be created at first level. Higher level adventures are restricted to characters who have been advanced through Adventurer's League play.

Character creation rules are available here.


Fai Chen’s Emporium

Fai Chen is in the midst of renovating his business and is not ready yet for his “Grand Reopening” But he does not want to disappoint his customers, hence this preview.

The Emporium’s “Excuse our Dust” edition consists of three activities: Trading items, Purchasing items, and Downtime.

Trading. Item trading follows Season 8 rules. Item must be of same rarity and on same table.

Purchasing. The inventory is currently much reduced (items in storage while the renovations are occurring).

Downtime. Players can choose between two downtime activities; Gambling or Pit Fighting.


DDAL-WGE-01 Encounters in Sharn

Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 – 10 and focus on the intrigue, excitement, and noir of Sharn! Adventure Length: 1 to 2 hours for each encounter. Multiple adventures will be played in each slot. Replay to play more of them.

Slots: 1, 2, 8, 9


DDAL08-00 Once in Waterdeep

Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! Level Range: 1-4 (optimized for 1st level).

Slots: 1, 2, 8, 9


DDHC-XGE-01 Rats of Waterdeep

Solve a brutal crime on the mean streets of Waterdeep. A thrilling murder mystery balanced for five 1st-level characters.

Slot: 2


DDAL08-01 The Map with No Names

Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy. Level 1-4 (optimized for 3rd level) This event will be played with both bonus encounters to bring it to 4 hours.

Slot 4


DDAL08-02 Beneath the City of the Dead

The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy. Level 1-4 (optimized for 3rd level) This event will be played with both bonus encounters to bring it to 4 hours.

Slot: 5


DDAL08-03 Dock Ward Double Cross

You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing to join forces to see, a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. Level 1-4 (optimized for 3rd level) This event will be played with both bonus encounters to bring it to 4 hours.

Slot 6


MOON 1-1 Moonshae Treasure Hunt

Want to learn to play D&D? New, returning after some time off, or introducing others to the game this is your event. The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil–and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure, full of intrigue, fun, and danger! Play in two of four 90-Minute Mini-Adventures for 1st-2nd Level Characters. Replay to pick up the other two adventures.

Slots: 1, 2, 8, 9


MOON 2-1 Defenders of Caer Moray

The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid? A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles.

Slot: 4


MOON 2-2 Army of the Unseen:

Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled, opportunity exists to send aid, but who dares to venture outside the walls? A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles.

Slot: 5


MOON 2-3 The Eye in the Mist

The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shutters as attention turns to the Eye in the Mist, a Moonwell in the forest of Moray’s eastern coast. A four-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th level characters, set in the Moonshae Isles.

Slot: 6


For those wanting more infor about the Moonshae Isles, look here.


CCC-BMG-28 Hill 2-1 The Red Gathering

Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught?
A four-hour CCC Adventurers League adventure for 5th - 10th level characters.

Slot: 4


CCC-BMG-29 Hill 2-2 The Red Herring

The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar.
A four-hour CCC Adventurers League adventure for 5th - 10th level characters.

Slot: 5


CCC-BMG-30 Hill 2-3 The Red Death

It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation.
A four-hour CCC Adventurers League adventure for 5th - 10th level characters.

Slot: 6


CCC-MIND01-01 Lost in Thought

With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
A Four-Hour Adventure for 11th-16th Level Characters.

Slot: 4


CCC-MIND01-02 Mind Trip

Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
A Four-Hour Adventure for 11th-16th Level Characters

Slot: 5


CCC-MIND01-03 Dream Walkers

The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
A Four-Hour Adventure for 11th-16th Level Characters.

Slot: 6


The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx



You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. http://www.viceandvillainy.org/LivingDivine/



These are events that are not part of an organized play campaign. See the event description for characters needed.