Slot:

1

2

3

4

5

6

7

8

9

Start
Time:

Fri.
1:00 pm

Fri.
7:00 pm

Fri.
11:30

Sat.
8:00 am

Sat.
1:00 pm

Sat.
7:00 pm

Sat.
11:30 pm

Sun
8:00 am

Sun
1:00 pm

End
Time:

Fri.
5:00 pm

Fri.  
11:00 pm

Sat.
3:30 am

Sat.
noon

Sat.
5:00 pm

Sat.
11:00 pm

Sun
3:30 am

Sun
noon

Sun
5:00 pm

 

 

The D&D Adventurers League is a program to play and organize Dungeons & Dragons games in a unified seasonal storyline. Play is supported through the published D&D adventures as well as the individual D&D Adventurers League modules. Play anywhere, at home, online, in stores, conventions, clubs, cafes, libraries, rec centers, anywhere.

Players that have created a character and have recorded their rewards on a logsheet can take that character ANYWHERE in the world that D&D Adventurers League games are being played and join in the action! All characters must be created at first level. Higher level adventures are restricted to characters who have been advanced through Adventurer's League play.

Character creation rules are available here.


CCC-OCC-02 Feast of the Moon

Festivals galore line the streets, parks, and courtyards of Thentia. It is the Feast of the Moon, and all are gathered to remember loved ones and friends that have departed this world, and to pay homage to their ancestors. At a celebration in the Brambles, followers of Kelemvor host a stage where revelers tell tales of heroic deeds of their lineage. When one tall tale gets out of hand, the city itself may pay the price. A Tier 1 adventure for characters level 1 - 4.

Slot 1


CCC-AN-01 Secrets of Golden Fire

An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past.  Will you help them hold back the darkness? A Tier 1 adventure for characters level 1 - 4.

Slot 2


DDAL08-11 Poisoned Words

Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you can trust when lives are on the line? Part Two of the Skullport Shakedown Trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Slot 1


DDAL08-12 Xanathar's Wrath

This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the Skullport Shakedown trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Slot 2


CCC-GHC-BK1-10 The Heart of Shadow

A great evil is rising in the Border Kingdoms. The dead walk the wilderness in greater numbers than ever before. As if they are driven to some hidden task or agenda. But they aren’t the only thing stirring in the wilds of the kingdoms. More shadows have woken in the dark places that the weak of will dare not go, but where the brave will dive into the heart of. Which are you? A Four-Hour Adventure for 11th-16th Level Characters.

Slot 1


CCC-SAC-02 Fun With Fey

Trouble is afoot in the mysterious Quivering Forest.  An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region.  Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay. A four hour adventure for characters level 11-16, optimized for level 13. 

Slot 2


CCC-BMG-MOON 4-1 Precious Cargo

Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats so the caravans don’t need to contend with these formidable foes. A Four-Hour Adventure for 1st – 4th Level Characters

Slot 4


CCC-BMG-MOON 4-2 Dangerous Dernall

The High Druid Antola Pilark and the King’s rangers are having trouble with the Unseelie in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital.
A 4-Hour Adventure for 1st-4th Level Characters

Slot 5


CCC-BMG-MOON 4-3 Gate to the Unknown

The deep gnomes of the Fairheight Mountains have finally come to Caer Callidyrr for assistance. A new threat has been discovered in the depths of the mountains. Creatures that can communicate telepathically have been attacking the inhabitants of the svirfneblin settlement. They seem to come from the deep reaches of the mountains. Where could these creatures be coming from?
A Four-Hour Adventure for 1st-4th Level Characters

Slot 6


CCC-BMG-MOON 4-S Alaron’s Collapse

Instability has spread throughout the Moonshaes, and in the capital of Caer Callidyrr, this catastrophe has become quite literal. Sinkholes have begun to pock-mark the surrounding countryside, and now, these collapses threaten the very bedrock of the city. The King seeks champions to discover the source of this chaos and stop it before more innocent lives are lost. A Four-Hour Adventure for 1st - 4th Level Characters

Slot: 9


CCC-BMG-MOON3-1 Atop the Fairheights

Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy. A Four-Hour D&D Adventurers League Convention for 5th- 10th Level Characters, brought to you by Baldman Games

Slot: 4


CCC-BMG-MOON3-S Beneath the Shadowed Hall

A celebration of the combined dwarven clans in the Fairheights is planned, but danger presents itself as the celebration reaches its peak. Gathered adventurers, tired from hours of celebration, must join forces to quell the surprise threat.
A four-hour D&D Adventurers League Convention Created Content Special adventure for 5th-10th level characters, set in the Moonshae Isles and brought to you by Baldman Games.

Slot: 5


CCC-BMG-MOON3-2 Within the Tunnels of Dwarvenholm

With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. The second adventure in the Fairheight trilogy. A Four-Hour D&D Adventurers League Convention for 5th- 10th Level Characters, brought to you by Baldman Games

Slot 6


CCC-BMG-MOON3-3 Beneath the Cairnwell

The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe?
A Four-Hour D&D Adventurers League Convention for 5th- 10th Level Characters, brought to you by Baldman Games

Slot 9


CCC-BMG-HULB 3-01 Weakness of Rock

Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A 4-Hour Adventure for 11th-16th Level Characters.

Slot 4


CCC-BMG-HULB 3-2 Dead Canaries

Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here?
A Four-Hour Adventure for 11th-16th Level Characters

Slot 5


CCC-BMG-HULB 3-S Pebbles in the Pond

Building your keep using natural defenses and making sure the only entrance is also the only exit is a good idea. But things may get a little complicated if you are not the one holding your keep.
A 4-Hour Special Adventure for 11th-16th Level Characters

Slot 6


CCC-BMG-HULB3-3 Darkest Vein

In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that waits, if they wish to survive.
A 4-Hour Adventure for 11th-16th Level Characters

Slot 9


Stardock Under Siege - An Undermountain Adventure

An illithid invasion threatens Stardock, and only you and your allies can stop it! A Four-Hour D&D Epic Adventure for 1st-16th Level Characters.

Slot 8


Living Tal'Dorel 1-1 Reconstruction

Character levels 1-4
Written by Phil Cole
This organized play campaign based in the world of Matthew Mercer's Critical Role live stream on twitch. It follows the events of the last season of campaign 1 from the perspective of people living in the capital city of Emon. Over the course of the season players will interact with the story and have a chance to influence world events.

Slot 2



Living Tal'Dorel 1-2 Blood on the Silvercut

Character levels 1-4
Written by Phil Cole

There have been a string of organized attacks by orcs on caravans attempting to enter the city. Rosie is recruiting adventurers to deal with the threat.

Slot 5


Living Tal'Dorel 1-3 Stilben Bound

Character levels 1-4
Written by Phil Cole

Local Merchant Dyson Brant is funding a trip across the continent to the port city of Stilben. No that things have quited down the transport of goods and supplies has become a priority for the city of Emon.

Slot 6


Living Tal'Dorel Fiesta

Any of the first 3 adventures (1-1 Reconstruction, 1-2 Blood on the Silvercut, 1-3 Stilben Bound) are available to play.

Slots 8, 9