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Pathfinder Society


Pathfinder Society Playtest Scenario #1: The Rose Street Revenge

A series of Pathfinder Society quests designed for 1st-level PCs.

Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.
The Rose Street Revenge is a series of four quests, each of which run about 40-60 minutes and highlight Pathfinder Second Edition rules. The series includes three quests that can be played in any order as well as a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.

Slot: 2


Pathfinder Society Playtest Scenario #2: Raiders of Shrieking Peak

A Pathfinder Society scenario designed for 5th-level PCs.

Although most of the Society's discoveries come from distant lands and enter through Absalom's harbor, some of the greatest discoveries appear in the metropolis's backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island's interior.
Written by Luis Loza.

Slot: 4, 8


Pathfinder Society Playtest Scenario #3: Arclord's Envy
Email
A Pathfinder Society scenario designed for 5th-level PCs.

Among the greatest archmages in Golarion's history is Nex, who created an arcane kingdom that shares his name and survives to this day. Although the archmage disappeared under mysterious circumstances millennia ago, his disciples the Arclords have continued his vision—at least what they can piece together from his surviving writings. The capital of Quantium's now abuzz with the news that another of Nex's texts has resurfaced, and already the owner has died under suspicious circumstances. Hoping to avert a political predicament as various arclords fight to inherit the text, the local authorities have hired the Pathfinder Society to untangle the situation as independent investigators.
Written by Lyz Liddell.

Slot: 5, 9


Pathfinder Society Playtest Scenario #4: The Frozen Oath PDF

A Pathfinder Society Scenario designed for 10th-level PCs.

The Pathfinder Society has hired several teams of goblins to explore far-flung regions, and the sole survivor of a Frostfur goblin expedition recently returned from the icy Crown of the World with part of a stone tablet, a crude map, and incredible tales. However, the surviving goblin's story and souvenirs point not only to the deeds of legendary Aganhei—the Tien explorer famous for having forged a trail across the arctic from Tian Xia to the Inner Sea region—but also to the mighty frost giant god Thremyr. The PCs are to retrace the goblins' steps and document a strange site that is crucial to understanding the northerly region's history.
Note: This scenario includes no pregenerated characters. It is important to schedule this game with time to create 10th-level characters or create such characters ahead of time as part of the playtest process.
Written by Ron Lundeen.

Slot: 6


Pathfinder Society Scenario #10-05: Mysteries Under Moonlight, Part 1: Testament of Souls

A Pathfinder Society Scenario designed for levels 3-7.

Something ominous is afoot around Magnimar's famous monuments. The mayor hired an official investigator to get to the bottom of the situation, but the latter's methods have overlooked key evidence. Unable to secure the investigator's cooperation, a local governing body called the Varisian Council has turned to the Pathfinder Society for aid. The Pathfinder Society's efforts to cleanse the monuments and discover the source of their corruption are certain to stir up trouble as the PCs draw closer to a confrontation with a lurking evil force.
Testament of Souls is the first scenario in the two-part Mysteries Under Moonlight campaign arc. It is followed by Pathfinder Society Scenario #10-07: The Howling Dance. Both chapters are intended to be played in order.
Written by Alex Augunas.

Slot: 4


Pathfinder Society Scenario #10-06: Treason's Chains

A Pathfinder Society Scenario designed for levels 1-5.

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.
Contents in Treason's Chains also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Slot: 9


Pathfinder Society Scenario #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance

A Pathfinder Society Scenario designed for levels 3-7.
With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This mastermind isn't the only one who wants to see the PCs perish in the swamp, however. If the PCs are to find the mastermind and undo these schemes, they'll need to keep their wits sharp and make the most of their newfound powers.
The Howling Dance is the first scenario in the two-part "Mysteries Under Moonlight" campaign arc. It is preceded by Pathfinder Society Scenario #10-05: Testament of Souls. Both chapters are intended to be played in order.
Written by Crystal Malarsky.

Slot: 5


Pathfinder Society Scenario #10-08: What Prestige is Worth

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.
Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.

Slot: 8


Pathfinder Society Scenario #10-09: The Rasping Rebirth

A Pathfinder Society Scenario designed for levels 12-15.

Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.
Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.
Written by Cole Kronewitter.

Slots: 2, 6


Pathfinder Society Scenario #10-10: The Shattered Shield

A Pathfinder Society Scenario designed for levels 1-5.

When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?
Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction.
Written by Leo Glass.

Slot: 5


Pathfinder Society Scenario #10-11: The Hao Jin Hierophant

A Pathfinder Society Scenario designed for levels 5-9.

Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political.

Slot: 1


Pathfinder Society Scenario #10-12: Breath of the Dragonskull

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?
Written by Michael Sayre.

Slot: 2


Pathfinder Society Scenario #10-13: Fragments of Antiquity

A Pathfinder Society Scenario designed for levels 5-9.

After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.
Written by Sam Polak.

Slot: 4


Starfinder Society Roleplaying Guild Scenario #1-24: Siege of Enlightenment

A Starfinder Society Scenario designed for levels 1-4.

With tensions rising between two Near Space civilizations, the a host of historical sites are at risk of being caught in the ensuing conflict's crossfire. The Starfinder Society's been called in to catalogue one such site, believed to be the ruins of a now-defunct hobgoblin empire that may have ended during the Gap. Speeding into the distant star system, the PCs must navigate the politics of the escalating conflict and reach their target.
Written by Tineke Bolleman
Scenario Tags: Starship

Slot: 1


Starfinder Society Roleplaying Guild Scenario #1-25: The Beacon Code Dilemma

A Starfinder Society Scenario designed for levels 3-6.

The Church of Triune approaches the Starfinder Society with a stunning discovery: a centuries old Society starship has been found in the Drift! The PCs must search the Lorespire Complex for all the information they can on this starship before heading into the Drift and uncovering what befell the lost vessel.
The Beacon Code Dilemma is a replayable scenario designed to help introduce players to threats and terrain that trained Starfinders regularly contend with. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.
Written by Adrian Ng

Slot: 2


Starfinder Society Roleplaying Guild Scenario #1-26: Truth of the Seeker

A Starfinder Society Scenario designed for levels 3-6.

A prominent Starfinder Society leader that was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.
Truth of the Seeker directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.
Written by Shahreena Shahrani
Scenario Tags: Faction (Second Seekers [Jadnura])

Slot: 4


Starfinder Society Roleplaying Guild Scenario #1-27: King Xeros of Star Azlant

A Starfinder Society Scenario designed for levels 5-8.

When a relic dating back to the times of Old Golarion docks in a remote space station, the Azlanti Star Empire takes notice and quickly seizes it. The Starfinder Society dispatches the PCs to stop the Azlanti and reclaim the relic: the ether ship known as the King Xeros. With little time to hamper the Azlanti's upgrades on the strange magical vessel, the PCs must overcome the now functional starship. Only by claiming the King Xeros can the Starfinder Society learn more about its predecessor organization's past.
King Xeros of Star Azlant is a spiritual successor to the Pathfinder Society Roleplaying Guild scenario, Pathfinder Society #20: King Xeros of Old Azlant. It also works as further content for players who've played, or are in the process of playing through the Against the Aeon Throne Adventure Path.
Written by Christopher Wasko
Scenario Tags: Starship

Slot: 5


Starfinder Society Roleplaying Guild Scenario #1-28: It Rests Beneath

A Starfinder Society Scenario designed for levels 1-4.

Dispatched by the Wayfinders' faction leader to a Near Space world, the PCs have orders to assist a local Starfinder research outpost. The outpost's head researcher sends the PCs on a mission to explore a strange calcified region, which soon reveals that there's more happening on this world than first appears.
Written by Jason Tondro
Scenario Tags: Faction (Wayfinders), Vehicle
Note: This product is part of the Starfinder Society Roleplaying Guild Scenario Subscription.

Slot: 8


Starfinder Society Roleplaying Guild Scenario #1-29: Honorbound Emissaries

A Starfinder Society Scenario designed for levels 7-10.

The Society learns of a potential connection to the Scoured Stars from a mysterious relic that ended up in the claws of an Absalom Station pawnbroker. The PCs must travel to a distant star system aboard the salvage vessel that first uncovered the relic. In the depths of the Vast, the legacy of the Scoured Stars unfolds as the PCs find themselves right in the middle of an interstellar war!
Content in Honorbound Emissaries directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required. Content in this scenario also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction and to the ongoing year of the Scoured Stars storyline.
Written by Jenny Jarzabski
Scenario Tags: Faction (Second Seekers [Luwazi Elsebo])

Slot: 9


Starfinder Society Roleplaying Guild Scenario #1-30: Survivor's Salvation

A Starfinder Society Scenario designed for levels 1-4.

When a recently returned Exo-Guardian goes missing from their regular meetings at a survivor's clinic, the PCs get called in to assist. What begins as a routine investigation quickly leads into the depths of Absalom Station, where the PCs learn that there's much more than criminals to be afraid of.
Content in Survivor's Salvation also contributes to the ongoing goals of the Exo-Guardians faction.
Written by Kiel Howell
Scenario Tags: Faction (Exo-Guardians)

Slot: 9