Slot:

1

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9

Start
Time:

Fri.
1:00 pm

Fri.
7:00 pm

Fri.
11:30

Sat.
8:00 am

Sat.
1:00 pm

Sat.
7:00 pm

Sat.
11:30 pm

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8:00 am

Sun
1:00 pm

End
Time:

Fri.
5:00 pm

Fri.  
11:00 pm

Sat.
3:30 am

Sat.
noon

Sat.
5:00 pm

Sat.
11:00 pm

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3:30 am

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noon

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5:00 pm

Pathfinder Society


Pathfinder Society Scenario #9-12: Shrine of the Sacred Tempest

A Pathfinder Society Scenario designed for levels 1-5.
Outside of a remote village in the tengu nation of Kwanlai, a generations-old group of shrinekeepers has dutifully watched over a holy site that commemorates celestial forces that fell in battle against a qlippoth invasion in the distant past. By tradition, the guardians report to celestial forces every 10 years, but these guardians have fallen silent. A messenger from Heaven has called upon the Pathfinder Society to investigate the historic site and uncover the truth behind the shrinekeepers' fate.

Judge: PFS Staff
Slots: 4, 8


Pathfinder Society Scenario #9-13: The Lion's Justice
A Pathfinder Society Scenario designed for levels 7–11.
Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Contents in "The Lion's Justice" also contribute directly to the ongoing storyline of the Sovereign Court faction. This is the last of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path, and events in this scenario overlap with several scenes in the first volume, Crownfall.

Judge: PFS Staff
Slot: 6


Pathfinder Society Scenario #9–14: Down the Verdant Path
A Pathfinder Society Scenario designed for levels 1–5.
Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Contents in "Down the Verdant Path” also contribute directly to the ongoing storyline of the Concordance faction.

Judge: PFS Staff
Slots: 2, 5


Pathfinder Society Scenario #9–15: The Bloodcove
A Pathfinder Society Scenario designed for levels 3–7.
The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium's planning wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away.
Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.

Judge: PFS Staff
Slots: 6, 9


Pathfinder Society Scenario #9–16: Fallen Family, Broken Name

A series of five quests designed for levels 1–5.
The Goblinblood Wars that ravaged Isger more than a decade ago didn't just set fire to villages; it destroyed families. Among these was the wealthy Irrica family, all but one who perished during this tumultuous time. Now that Isger's government has begun declassifying reports, the Pathfinder Society has learned that the Irricas commanded some supernatural force that convinced even the mighty House Thrune to give them space. With these leads now public knowledge, the Society sends the PCs to piece together the broken family's history and recover this secret weapon before it falls into the wrong hands.
Fallen Family, Broken Name includes five 1-hour adventures that take the PCs across Isger to uncover the Goblinblood Wars' forgotten events and a family's tragic past. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.

Judge: PFS Staff
Slots: 1, 4


Pathfinder Society Scenario #9–17: Oath of the Overwatched
A Pathfinder Society Scenario designed for levels 5–9.
Deep beneath the Blakros Museum lies a copper gate that no key could open—at least, not from the outside. To the horror of museum curator Nigel Aldain, the gate has begun to writhe and buckle. Whatever lurks beyond it will not remain contained for much longer. Aldain sent an urgent request for aid to Zarta Dralneen, leader of the Dark Archive faction. Dralneen quickly realized that protection would require a divided approach, with some remaining behind to guard Absalom from what pours out and others charging in to deal with the source. With the support of Aldain, Dralneen, and Venture-Captain Ambrus Valsin on guard behind them, the PCs rush beyond the twisted portal. Within, they uncover the true reason why the ancient mage Ralzeros made the place beyond the gate so hard to reach.
Contents in Oath of the Overwatched also contribute directly to the ongoing storyline of the Dark Archive faction.

Judge: PFS Staff
Slots: 2, 5


Pathfinder Module: Daughters of Fury
When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond?
Daughters of Fury is a deluxe adventure for 3rd-level characters.  Players can expect to reach 6th level upon completion of this adventure—if they can survive the onslaught of hell-tainted orcs and deadly devils!

Judge: PFS Staff
Part 1A Slot: 2
Part 1B Slot: 4
Part 2A Slot: 5
Part 2B Slot: 6
Part 3A Slot: 8
Part 3B Slot: 9



Starfinder Society Roleplaying Guild Quest: Into the Unknown
A series of five Starfinder Quests designed for 1st-level characters.
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.
"Into the Unknown" includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.

Judge: SFS Staff
Slots: 4


Starfinder Society Roleplaying Guild Scenario #1-08: Sanctuary of Drowned Delight
A Starfinder Society Scenario designed for levels 3-6.
In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.
Content in Sanctuary of Drowned Delight also contributes to the ongoing goals of the Wayfinders faction.

Judge: SFS Staff
Slots: 2


Starfinder Society Roleplaying Guild Scenario #1-09: Live Exploration Extreme
A Starfinder Society Scenario designed for levels 1–4.
Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already be a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?
Content in Live Exploration Extreme! is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation.

Judge: SFS Staff
Slots: 9


Starfinder Society Roleplaying Guild Scenario #1-10: The Half-Alive Streets
A Starfinder Society Scenario designed for levels 1–4.
The PCs take part in an investigation after an Absalom Station pawnbroker tries to sell the Starfinder Society a lethal biotech augmentation. The search leads into the depths of the station's Freemarkets and into another investigation initiated by AbadarCorp. With rumors abound of mysterious disappearances near the Freemarkets and that those people using the augmentations are suffering from a mysterious illness, it falls to the PCs to piece together what's going on. Where is this never-before-seen biotech coming from, and what happens when the augmented dead don't stay dead?

Judge: SFS Staff
Slots: 5


Starfinder Society Roleplaying Guild Scenario #1-11: In Pursuit of the Scoured Past
A Starfinder Society Scenario designed for levels 3–6.
The PCs travel to the library world of Athaeum in search of answers to what happened during the Scoured Stars incident. The planet holds secrets thought to be lost to the rest of the galaxy and viciously guarded by its self-exiled extraplanar curators. A contingent of Hellknights from the Order of the Pyre joins the PCs in their travels to the library, but these Hellknights follow their own mysterious agenda. As the PCs receive special dispensation to investigate Athaeum's vast records, they learn the first truths of the Scoured Stars and take their first steps in unraveling what happened during the Society's greatest mishap.
Content in In Pursuit of the Scoured Past also contributes to the ongoing goals of the Second Seekers (Luwazi Elsebo) faction. Content in this scenario also contributes to the ongoing year of the Scoured Stars storyline.

Judge: SFS Staff
Slots: 6


Starfinder Society Special #1-00: Claim to Salvation
A Starfinder Society Special designed for 4th-level pregenerated characters.
Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Judge: SFS Staff
Slots: 8